Mobile games
Hyper-casual and casual titles built to a publisher’s brief and released on Google Play.
Unity3D game development
Unity is a cross-platform game engine that uses C#. We build mobile games in it for publishers, with the art and the code produced in-house.
01 / What we build
Hyper-casual and casual titles built to a publisher’s brief and released on Google Play.
Characters, environments and effects made in Blender and Photoshop by the team that codes the game.
Ads, in-app purchases, analytics and leaderboards wired into the game.
A playable first version, to test whether the core loop is fun before full production.
02 / How it connects
Players leave a game that is large or runs hot. We set a size and frame-rate budget for low-end phones early.
Google Play and ad networks have rules on content, children’s data and ad placement. Breaking them gets a game removed.
Unity is licensed by plan and revenue. Check which plan your studio’s revenue requires before you start.
03 / Proof

Published game / Google Play
A mobile game built over 5.5 months with Photoshop, Blender and Unity3D, where players cure zombies to save humanity. It is one of several Unity titles we have built that are live on Google Play.
See our game development workAlso in Unity: Peanut Butter Games: Dog Life 3D and Scratch n WinGhatak Studio: Indian Commando
A little clarity
Unity is a game engine: the software that handles rendering, physics, input and sound so a team can concentrate on the game. It is popular because one project can be released on Android, iOS, desktop, consoles and the web, it uses C#, and it has a large store of ready-made assets and tools.
Yes. Our published work includes 3D titles such as Dog Life 3D and Closet Organizer 3D, and simpler card-style games such as Scratch n Win. Art is made in-house with Blender and Photoshop alongside the Unity build.
Almost any genre: hyper-casual, puzzle, action, simulation, card and multiplayer games, as well as AR experiences and training simulators. Unity is strongest on mobile. For photorealistic console games, Unreal Engine is the more common choice.
By testing on real low-end and mid-range phones, not only in the editor. We track frame rate, memory, build size and crashes through development, and playtest the core loop early, so problems with the fun are found before the art is finished.
Yes. We integrate rewarded and interstitial ads, in-app purchases and analytics, and set up events so you can see where players leave. Revenue depends on the game and its marketing, so we do not promise figures.
Start wherever you are
Tell us the genre, the platforms and how it should earn. We will say what a first playable version takes before we quote.