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Unity3D game development

Unity game development. Games live on Google Play.

Unity is a cross-platform game engine that uses C#. We build mobile games in it for publishers, with the art and the code produced in-house.

See what we build

Choosing Unity

A good fit when

  • You are making a mobile game: hyper-casual, casual, action or simulation.
  • One project should ship to Android and iOS, and perhaps desktop or web later.
  • You need an interactive 3D experience, such as a simulator, a configurator or an AR feature.

Think again when

  • It is an ordinary business app. Unity is heavy for screens of forms and lists. See Flutter
  • You want console-grade visual fidelity above all else. Unreal Engine is the usual choice there.

01 / What we build

What we build with Unity.

01

Mobile games

Hyper-casual and casual titles built to a publisher’s brief and released on Google Play.

02

3D art and animation

Characters, environments and effects made in Blender and Photoshop by the team that codes the game.

03

Monetisation and services

Ads, in-app purchases, analytics and leaderboards wired into the game.

04

Prototypes

A playable first version, to test whether the core loop is fun before full production.

02 / How it connects

What it connects to, and what to plan for.

Typical integrations

  • Google Play Services
  • Firebase
  • Google AdMob
  • In-app purchases
  • Blender and Photoshop pipeline
  • Analytics SDKs

Often scoped alongside

Plan for these

  1. Build size and speed

    Players leave a game that is large or runs hot. We set a size and frame-rate budget for low-end phones early.

  2. Store and ad policies

    Google Play and ad networks have rules on content, children’s data and ad placement. Breaking them gets a game removed.

  3. Engine licence

    Unity is licensed by plan and revenue. Check which plan your studio’s revenue requires before you start.

03 / Proof

Unity work you can check.

A little clarity

Unity questions, answered plainly.

What is Unity3D game development, and why is it popular?

Unity is a game engine: the software that handles rendering, physics, input and sound so a team can concentrate on the game. It is popular because one project can be released on Android, iOS, desktop, consoles and the web, it uses C#, and it has a large store of ready-made assets and tools.

Can NSDBytes create both 2D and 3D games using Unity3D?

Yes. Our published work includes 3D titles such as Dog Life 3D and Closet Organizer 3D, and simpler card-style games such as Scratch n Win. Art is made in-house with Blender and Photoshop alongside the Unity build.

What types of games can be developed with Unity3D?

Almost any genre: hyper-casual, puzzle, action, simulation, card and multiplayer games, as well as AR experiences and training simulators. Unity is strongest on mobile. For photorealistic console games, Unreal Engine is the more common choice.

How does NSDBytes ensure the quality of Unity3D games?

By testing on real low-end and mid-range phones, not only in the editor. We track frame rate, memory, build size and crashes through development, and playtest the core loop early, so problems with the fun are found before the art is finished.

Can NSDBytes assist in the monetization of Unity3D games?

Yes. We integrate rewarded and interstitial ads, in-app purchases and analytics, and set up events so you can see where players leave. Revenue depends on the game and its marketing, so we do not promise figures.

Start wherever you are

Bring the game idea, the brief or the prototype.

Tell us the genre, the platforms and how it should earn. We will say what a first playable version takes before we quote.

Let’s talk about your project.

Just your name and email to start. Add a brief if you have one.

Nikunj, our Sales Head, replies within one business day.

Prefer email? [email protected]