Guest and customer apps
Booking, check-in, payments and account journeys with one design across iOS and Android.
Flutter app development
Cross-platform apps for iOS and Android from a single Dart codebase. It is the stack behind GMS, our own hotel product.
01 / What we build
Booking, check-in, payments and account journeys with one design across iOS and Android.
Task lists, scanning and dashboards on phones and tablets, sharing code with the customer app.
A focused first version on both stores, without paying for two native teams.
Upgrades, state management clean-up and store compliance for an app another team started.
02 / How it connects
A device SDK with no Flutter plugin needs a platform channel written in Kotlin or Swift. We identify these before quoting.
One codebase still means two submissions, two sets of store rules and two release dates to line up.
Flutter moves quickly. Plan a small upgrade every few months instead of one painful jump.
03 / Proof

Our own product / Hospitality
GMS covers pre-arrival registration, digital check-in and mobile room keys. It is built with Flutter, Node.js and MongoDB, and is live at 9 of MKL Hospitality Group’s 10 properties.
Read the GMS case studyAlso in Flutter: The MKL Hospitality rolloutFsports fantasy sports
Further reading

What Flutter costs you and what it saves in 2026 — where a single codebase genuinely ships twice, and the platform work it does not remove.
Read insight
Mobile app development costs in 2026, broken down feature by feature — MVP to enterprise, native vs cross-platform, plus ongoing costs budgets often miss.
Read insight
Step-by-step walkthrough of the ideal modern guest experience, from direct booking and automated check-in to mobile keys and seamless checkout.
Read insightA little clarity
We agree the first release, design one interface for both platforms, and build in Flutter with test builds for iOS and Android as we go. Launch means two store submissions, timed to land together. Handover includes the code and both store accounts, and bugs are fixed free for 30 days.
Flutter is our default when an app needs iOS and Android with the same screens, and it is what we chose for GMS. We go native when the app is built around a platform feature, and to the web when an install is not justified.
You own the code, designs and documentation made for you once the final invoice is paid. Both store listings sit in your own Apple and Google accounts. Flutter and its packages are open source, and we can list the licence of each package your app depends on.
Start with a first release that covers one or two core journeys on both platforms; first releases start from $5,000. After launch, real usage decides what comes next. If the scope will keep moving, a dedicated developer from $4,000 a month is usually the better arrangement.
By keeping state and business logic separate from the widgets, so the app can grow without a rewrite, and by designing the API to scale on its own. GMS, our own Flutter product, runs across nine hotel properties this way. Nothing guarantees scale in advance, so we measure as usage grows.
Start wherever you are
Tell us what it must do on both platforms. We will say whether Flutter fits before we quote, and what the first release should include.