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AR and VR development

AR and VR development. Immersive work with a clear job.

Augmented reality lays 3D content over the user’s surroundings. Virtual reality replaces them. We approach both with Unity, the engine behind our published mobile games.

See what we build

Choosing AR and VR

A good fit when

  • Seeing the thing in place changes a decision: furniture in a room, a product at true size.
  • Training is dangerous, costly or rare to practise for real.
  • Your audience can use phones they already own, through mobile AR.

Think again when

  • The idea is a novelty with no task behind it. Use drops away after the first try.
  • Users would need headsets they do not have. Start with mobile AR or a 3D view on the web.
  • A video or a good photo gallery would do the same job for far less.

01 / What we build

What we build in AR and VR.

01

Mobile AR features

Place-in-room previews and image-triggered content inside an iOS or Android app, using ARKit and ARCore.

02

Product visualisation

Interactive 3D models customers can turn, configure and view at true scale.

03

VR training and walkthroughs

Headset scenes for practice, orientation, and property or site tours.

04

3D content pipeline

Modelling and optimising assets so they load quickly and run on ordinary devices.

02 / How it connects

What it connects to, and what to plan for.

Typical integrations

  • ARKit and ARCore
  • Unity AR Foundation
  • Meta Quest
  • WebXR
  • 3D formats (glTF, USDZ)
  • Product and catalogue APIs

Often scoped alongside

Plan for these

  1. Content is the cost

    Most of the budget goes on 3D assets, not code. Existing CAD or scan data can reduce it a great deal.

  2. Device range

    AR quality differs widely between phones, and each headset is its own platform. We fix the target devices first.

  3. Comfort and safety

    VR that ignores frame rate and motion makes people feel ill. Sessions should be short and tested with real users.

Further reading

Guides that go deeper.

A little clarity

AR and VR questions, answered plainly.

How can AR/VR development benefit businesses?

AR helps customers judge a product before buying, by showing it at true size in their own space. VR lets people practise tasks that are risky or expensive to rehearse for real. Both pay off only when there is a specific task behind them, so we start by asking what decision or skill the experience should improve.

What industries can benefit from AR/VR development services?

Retail and furniture for product previews, real estate for walkthroughs, education and training for practice scenarios, manufacturing for guided maintenance, and healthcare for training. The common thread is that seeing or doing something in three dimensions beats reading about it.

How does NSDBytes approach AR/VR development projects?

We start with the task and the devices your audience already has, then build a small prototype to test whether the experience helps. Only after that do we commit to the full 3D content, which is usually the largest cost. We build in Unity, so one project can target several devices.

Can NSDBytes develop AR/VR applications for mobile devices?

Yes. Mobile AR runs on recent iPhones and Android phones through ARKit and ARCore, with no extra hardware. It can be a feature inside an existing app or an app of its own. Phone-in-a-holder VR has largely faded, so for VR we target standalone headsets.

What sets NSDBytes apart in the AR/VR development landscape?

We will not claim a list of AR and VR launches we cannot show you. What we can show is a games team that ships Unity titles on Google Play, with 3D art made in-house. AR and VR use the same engine and many of the same skills, and we would start with a prototype so you can judge the result.

Start wherever you are

Bring the idea and the task it should make easier.

Tell us who would use it and on what device. We will say whether AR or VR earns its cost before we quote.

Let’s talk about your project.

Just your name and email to start. Add a brief if you have one.

Nikunj, our Sales Head, replies within one business day.

Prefer email? [email protected]