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Game development

Mobile games, built in Unity. By a team with two studios of its own.

We build hyper-casual, casual and action games for mobile in Unity, with the art, animation and code produced by one team. We also run two game studios as our own products, so we release games ourselves.

See games we built
  • Unity3D
  • 2D and 3D
  • Mobile games
  • Art and animation
How a game gets made
  1. Concept

    The core loop, the audience and the art style, on paper and as a rough prototype.

  2. Production

    Code, 3D art, animation, sound and levels, built and playtested together.

  3. Release

    Store listing, ads and analytics set up, then updates from what players do.

If the prototype is not fun, more art will not fix it.

01 / Games we built

Two studios of our own, and games we can show.

Ghatak Studio and Peanut Butter Games are NSDBytes products with games on Google Play. Indian Commando is the Ghatak Studio title.

Three Closet Organizer 3D game screens showing shelves, clothes and baskets

Closet Organizer 3D

  • Hyper-casual
  • Mobile
  • Built in 3 months

A calming game about putting a wardrobe in order. Art made in Photoshop and Blender, game built in Unity3D.

Three Zombie Cure game screens showing city levels

Zombie Cure

  • Hyper-casual
  • Mobile
  • Built in 5.5 months

Developed as Cure the Dead. The player is a scientist curing zombies to save humanity. Art made in Photoshop and Blender, game built in Unity.

What this does not show

Download counts, ratings or revenue. We hold no verified figures for our studios or for these two games, so we state none.

02 / Is this the one

Is this the team for your game?

We are a mobile games team. That makes us a good fit for some games and the wrong one for others.

The right choice when

  • You are making a mobile game: hyper-casual, casual, action or simulation.
  • You want art, animation and code from one team.
  • You have a concept or a prototype and need it finished and released.

Look elsewhere when

  • You want a photorealistic console or PC title. Studios that work in Unreal Engine are the usual choice.
  • You need a large live multiplayer game with its own server team from day one.
  • You want someone to promise downloads. Nobody honestly can.

03 / What the work covers

From a concept to a game in the store.

Each stage ends with something you can play or see.

  1. 01

    Concept and plan

    The core loop, audience, art style and feature list, with a timeline and milestones.

  2. 02

    Prototype

    A rough playable build that tests whether the idea is fun before the art is made.

  3. 03

    Production

    Code, 3D models, animation, sound and levels, built in Unity and playtested as they land.

  4. 04

    Testing

    Functional and device testing on low-end and mid-range phones: frame rate, memory, build size and crashes.

  5. 05

    Launch and updates

    Store submission, ads, in-app purchases and analytics, then fixes and new content after release.

04 / Limits and risks

What a game team cannot promise.

Downloads are not included

A good game with no marketing budget finds few players. Buying players is a separate cost, and we promise no figures.

Store and ad policies change

Google Play and the ad networks have rules on content, children’s data and ad placement. Breaking them gets a game removed.

Art is most of the budget

Every new character, level and animation costs time. Scope is usually decided by the art list, not the code.

05 / What to do next

Price it, compare it or talk it through.

The first step is a free call about the concept, the audience and any prototype you have. A written estimate follows.

A little clarity

Before a game build begins.

What types of games can NSDBytes develop?

Mobile games in Unity: hyper-casual, casual, action and simulation titles, in 2D or 3D. Our published work is on Google Play. For photorealistic console or PC games, a studio that works in Unreal Engine is usually the better choice.

Can NSDBytes assist in the development of both 2D and 3D games?

Yes. We build both in Unity, and the art is made by the same team with Blender and Photoshop. Closet Organizer 3D and Zombie Cure on this page are 3D examples.

How does NSDBytes approach the game development process?

In five stages: concept and plan, a playable prototype, production, testing on real phones, then launch and updates. The prototype comes early so the core loop can be judged before the art budget is spent.

Does NSDBytes publish its own games?

Yes. Ghatak Studio and Peanut Butter Games are our own studios, with games on Google Play. Indian Commando is the Ghatak Studio title. We publish no download or rating figures for them here, because we hold no verified source.

How much does it cost to build a game?

It depends mostly on the amount of art: characters, levels and animation. First releases at NSDBytes start from $5,000, and a fixed quote follows a free scoping call. Marketing and store fees are separate.

Start wherever you are

Bring the game you want to make.

A concept, a brief or a half-finished prototype. We’ll say what a first playable version involves.

Let’s talk about your project.

Just your name and email to start. Add a brief if you have one.

Nikunj, our Sales Head, replies within one business day.

Prefer email? [email protected]