
Closet Organizer 3D
A calming game about putting a wardrobe in order. Art made in Photoshop and Blender, game built in Unity3D.
Game development
We build hyper-casual, casual and action games for mobile in Unity, with the art, animation and code produced by one team. We also run two game studios as our own products, so we release games ourselves.
The core loop, the audience and the art style, on paper and as a rough prototype.
Code, 3D art, animation, sound and levels, built and playtested together.
Store listing, ads and analytics set up, then updates from what players do.
If the prototype is not fun, more art will not fix it.
01 / Games we built
Ghatak Studio and Peanut Butter Games are NSDBytes products with games on Google Play. Indian Commando is the Ghatak Studio title.

A calming game about putting a wardrobe in order. Art made in Photoshop and Blender, game built in Unity3D.

Developed as Cure the Dead. The player is a scientist curing zombies to save humanity. Art made in Photoshop and Blender, game built in Unity.
Download counts, ratings or revenue. We hold no verified figures for our studios or for these two games, so we state none.
02 / Is this the one
We are a mobile games team. That makes us a good fit for some games and the wrong one for others.
03 / What the work covers
Each stage ends with something you can play or see.
The core loop, audience, art style and feature list, with a timeline and milestones.
A rough playable build that tests whether the idea is fun before the art is made.
Code, 3D models, animation, sound and levels, built in Unity and playtested as they land.
Functional and device testing on low-end and mid-range phones: frame rate, memory, build size and crashes.
Store submission, ads, in-app purchases and analytics, then fixes and new content after release.
04 / Limits and risks
A good game with no marketing budget finds few players. Buying players is a separate cost, and we promise no figures.
Google Play and the ad networks have rules on content, children’s data and ad placement. Breaking them gets a game removed.
Every new character, level and animation costs time. Scope is usually decided by the art list, not the code.
05 / What to do next
The first step is a free call about the concept, the audience and any prototype you have. A written estimate follows.
A little clarity
Mobile games in Unity: hyper-casual, casual, action and simulation titles, in 2D or 3D. Our published work is on Google Play. For photorealistic console or PC games, a studio that works in Unreal Engine is usually the better choice.
Yes. We build both in Unity, and the art is made by the same team with Blender and Photoshop. Closet Organizer 3D and Zombie Cure on this page are 3D examples.
In five stages: concept and plan, a playable prototype, production, testing on real phones, then launch and updates. The prototype comes early so the core loop can be judged before the art budget is spent.
Yes. Ghatak Studio and Peanut Butter Games are our own studios, with games on Google Play. Indian Commando is the Ghatak Studio title. We publish no download or rating figures for them here, because we hold no verified source.
It depends mostly on the amount of art: characters, levels and animation. First releases at NSDBytes start from $5,000, and a fixed quote follows a free scoping call. Marketing and store fees are separate.
Start wherever you are
A concept, a brief or a half-finished prototype. We’ll say what a first playable version involves.