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UI and UX design

Design people can use. Research, wireframes and interfaces.

We design web and mobile products from the user’s task outward: research first, then wireframes and a clickable prototype, then the finished interface and the design system developers build from.

Is this the right service?
  • User research
  • Wireframes and prototypes
  • Interface design
  • Design systems
From an idea to a buildable design
  1. Research

    Who the users are, what they are trying to do and where they get stuck today.

  2. Wireframes and prototype

    The structure of each screen, made clickable and tested with real people.

  3. Interface and design system

    Final screens, components and styles, ready for developers.

It is cheaper to change a wireframe than a finished screen.

01 / Three ways we are asked in

A new product, a redesign or steady improvement.

The same skills, used at three different stages of a product.

New product

Design it from scratch

Research, user journeys, wireframes, a prototype and the finished interface for a product that does not exist yet.

Redesign

Fix what is hard to use

A review of the live product, then new flows and screens for the parts where users give up or call support.

UX management

Keep improving it

Journey mapping, usability testing and analytics review on a regular cycle, with one consistent experience across web and mobile.

02 / Is this the one

Is design work what you need?

Design pays for itself when it changes what gets built. This is a quick test of fit.

The right choice when

  • You are about to build and want the flows settled before code is written.
  • Users abandon a key task or keep asking support how to do it.
  • Web and mobile look and behave like two different products.

Look elsewhere when

  • You need a logo or a brand identity. That is a branding agency’s work.
  • You want a marketing site from a template. A site builder is quicker.
  • You want new colours on a product whose flows are the real problem. We will say so.

03 / What the work covers

From research to a design developers can build.

Each step produces something you can see and react to.

  1. 01

    Research and journeys

    Interviews, a review of analytics and support requests, and a map of each user’s path through the product.

  2. 02

    Wireframes and prototype

    Low-detail screens made clickable, so the flow can be tested before anything is styled.

  3. 03

    Usability testing

    Real users try the prototype. We change what they stumble on.

  4. 04

    Interface design

    Final screens for each screen size, with typography, colour and states for every component.

  5. 05

    Design system and handover

    Components, styles and specifications developers can build from, with a designer on hand during the build.

04 / Limits and risks

What design will not do on its own.

A good design can be built badly

A design is only as good as its implementation. It works best when the designer reviews the build.

Research needs your users

We need access to real users or the people who speak to them. Without that, design is guesswork.

Accessibility is a practice, not a badge

We design to WCAG guidelines and test with a keyboard and a screen reader. A formal audit is separate work.

05 / What we can show

Interfaces we design and sell ourselves.

Our own product. PuffinThemes sells admin dashboard templates and UI kits on Envato ThemeForest: more than 1,000 sales across 16 templates since 2018, rated 4.67 out of 5.

What this does not show

A design-only engagement for a client, or a measured change in conversion or retention. We have published neither.

06 / What to do next

Price it, compare it or talk it through.

The first step is a free call about the product and its users. A written estimate follows.

A little clarity

Before design begins.

How does NSDBytes approach UI/UX design projects?

We start with the users and the task, not the screens. Research comes first, then wireframes and a clickable prototype tested with real people, then the finished interface and a design system for developers.

Can NSDBytes redesign an existing application for better user experience?

Yes. We review the live product, its analytics and its support requests to find where users struggle, then redesign those flows first. A full visual refresh can follow, but the hard parts come first.

What is the difference between UI/UX design and user experience management?

Design produces the flows and screens for a product. User experience management is the same work kept going after launch: journey mapping, usability testing and analytics review on a regular cycle. Both are covered here.

Why is NSDBytes’ UI/UX design service important for mobile applications?

A phone has a small screen, touch input and patchy connections, so a design that works on a desktop often fails on mobile. We design mobile screens for the device, test them on real phones and follow the platform conventions for iOS and Android.

How much does UI/UX design cost?

It depends on the number of screens and how much research is needed. The price is agreed after a free scoping call. When design is part of a build, the project cost estimator gives a range for the whole project, and first releases start from $5,000.

Start wherever you are

Bring the screens that are not working.

Or the idea that has no screens yet. We’ll say where we would start and what it would involve.

Let’s talk about your project.

Just your name and email to start. Add a brief if you have one.

Nikunj, our Sales Head, replies within one business day.

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